The gaming world just got shaken up, and if you’re a fan of the Civilization series, you’re going to want to pay attention. In a surprising twist, the team behind Civilization VII at Firaxis Games is facing layoffs, even though the game was projected to meet expectations. What gives? Let’s dive into this unfolding story.
It all started when a former employee of Firaxis decided to share her recent job loss on LinkedIn. Instantly, the news spread like wildfire, with Game Developer picking it up, and soon after, 2K Games confirmed the layoffs. A spokesperson explained, “We can confirm there was a staff reduction today at Firaxis Games, as the studio restructures and optimizes its development process for adaptability, collaboration, and creativity.” However, the exact number of employees affected has not been disclosed, leaving many to speculate about the scale of these cuts.
Now, let’s talk about the elephant in the room: the performance of Civilization VII. Launched in 2025, it didn’t quite set the world on fire. Despite being the newest title in a beloved franchise, initial sales figures and player numbers were lukewarm at best. Many players were frustrated by bugs and user interface issues, and significant changes to the game’s formula didn’t sit well with longtime fans. It’s no wonder that the game has struggled to keep pace with its predecessors, Civilization VI and Civilization V, both of which boasted higher concurrent users on Steam and more Twitch viewers.
But hold on a second! While it seems like a disaster, it’s important to remember that not everything can be measured by Steam numbers. Civilization VII also launched on multiple platforms, including PlayStation 5, Xbox, Nintendo Switch, and the Epic Game Store. So, while it might look like the game is lagging, the reality could be different when you consider all the players outside of Steam.
Furthermore, we can’t ignore the context of the gaming industry in 2025. Layoffs are happening everywhere, with studios trimming their teams in response to a changing landscape. Rising costs, inflation, and the end of pandemic-era over-hiring are all contributing factors. Just a month before the layoffs, Take-Two CEO Strauss Zelnick mentioned that although Civilization VII had a “slow start,” he believes the franchise has always been a “slow burn.” He was optimistic about the game’s potential, stating that the projections for its “lifetime value” remained consistent with earlier expectations.
This raises an interesting question: Are the layoffs directly tied to the game’s performance? It’s hard to say for sure. The gaming industry is often unpredictable, and many studios have faced cuts regardless of the success or failure of their latest releases. It’s a tough time for developers, but the passion for gaming remains strong.
As we navigate through this news, it’s essential to keep an eye on how Firaxis responds to player feedback. Since the launch of Civilization VII, the studio has been actively releasing patches and addressing concerns raised by the community. This engagement could be a key factor in turning the tide for the game and the studio, but only time will tell.
In conclusion, while the layoffs at Firaxis Games certainly cast a shadow over the future of Civilization VII, it’s crucial to remember that the gaming landscape is ever-evolving. With ongoing updates and a dedicated fanbase, there’s still hope for this installment to find its footing. As we move through 2025, let’s stay tuned to see how the story unfolds. Will Firaxis bounce back, or is this the beginning of the end for the latest chapter in the Civilization saga? Only time will tell!